Luxembourg-headquartered G-Core Labs' public cloud has enabled Wargaming, one of the world's largest developers and publishers of multiplayer video games, to speed up development and testing of new products and services.
Wargaming has accelerated the development and testing of new feature sets, products and services severalfold using this public cloud, created by international cloud and edge solutions provider G-Core Labs.
"Wargaming has two uses for the G-Core Labs public cloud", commented Dmitry Kuryanovich, Head of Maintenance at Wargaming. "One part of the cloud is integrated within the security perimeter of the company, and the other is outside the perimeter, meaning it functions as a classic public cloud".
According to Mr Kuryanovich, Wargaming's work scenarios for the internal public cloud are similar to the types of tasks the company handles using the G-Core Labs private cloud: "The main task of a cloud is to provide resources quickly when they're needed. The server procurement process takes weeks or even months, which slows down the development, testing, and launch of new products and services. It also complicates planning and operation during peak infrastructure loads, such as holidays or promotions".
The main workloads going on inside the public cloud today are focussed on the development and testing of new features and services for Wargaming projects. The well-coordinated interaction of development and testing teams, the use of best practices and the G-Core Labs cloud infrastructure allow the company to significantly reduce the time-to-market of its products and services.
At the same time, the cloud is already being used for production tasks. For instance, several virtual machines were recently launched in the cloud for a new free online tactical game about special forces, which is currently in Open Beta. The Wargaming Head of Maintenance noted: "We use tens of thousands of virtual machines. Transferring the entire production to the public cloud all at once is a task that requires time and caution. Today, we are testing the interaction of our internal resources and the public cloud".
As for the outer part of the public cloud, Wargaming turns to it when the company urgently needs resources from outside its own security perimeter. Dmitry Kuryanovichexplained: "There are always people in the company who come to the IT department and say, 'Give us the resources, and we'll set up and control them ourselves'. For example, there may be a team working on a test prototype together with external developers. The outer part of the G-Core Labs public cloud is perfectly suited for such scenarios. Since Wargaming pays great attention to security, granting access to internal resources to an outsider takes longer than getting machines in the public cloud. Such tasks require isolated resources that don't have access to our repositories, to neighbouring virtual machines, and so on".
Mr Kuryanovich continued: "I'm happy with the G-Core Labs public cloud, both in terms of basic functionality and the analytics and billing model provided. In your personal account, you can see visual graphs of the statistics of consumed resources, which make it clear what and where we launched and how it's working. In combination with per-minute billing, we have a tool that performs the tasks assigned to it. We are listened to and heard. The G-Core Labs team regularly considers proposals for adding more functionality, and technical support responds to our requests within 15 minutes. This is why we continue to integrate our systems with the G-Core Labs cloud".
G-Core Labs provides comprehensive cyber protection of the external segment of the Wargaming public cloud, including protection against modern and future DDoS attacks and bots. G-Core Labs uses unique smart traffic filtering technology that works in real time. This technology combines the analysis of statistical, signature, technical, and behavioral factors. It protects the cloud from attacks, including low-frequency ones, at the L3, L4, and L7 layers, and cuts off individual bot requests.